The price buys coverage, not seats. Every deployable build includes the season engine, an organization-wide internal training license, facilitator materials, and a browser link for desktop and mobile. Earlier milestones credit forward.
Your team receives one playable crisis in its own language three weeks after kickoff.
The proof carries an internal-review license. Use it to judge voice, training value, and technical fit before approving deployable training. Stop there owing nothing further, or continue with the full $4,500 credited.
The training lives in the season. Four action points, five chapters, eight months: an advisor chooses which chapter gets the visit and which one waits, then meets that choice again in February when the neglected chapter needs care in the middle of a crisis. Triage under scarcity is the competency advisors actually lack, and a single scenario gives them nothing to triage.
If one competency is all you need — a crisis-response block for a two-hour academy session — start there at $9,500 and keep the rest of the money. We would rather sell you the right scope than the expensive one.
Ninety minutes mapping your competency gaps to a written scope with the itemized slate. The fee credits in full toward any build within 60 days.
The first milestone of your build, shipped as a playable proof: your hardest week, in your terminology, under your council’s rules, three weeks after kickoff. Stop here owing nothing further, or continue — every dollar credits toward the finished build either way.
Every build ships the same season engine — the calendar, the chapters, the action-point economy, and consequences that compound from September into February. Coverage is what you buy on top of it, one competency at a time.
| Item | Price |
|---|---|
| Season engine + your first competency A major scenario — crisis or inquiry — with its follow-up beat, graded written debrief, facilitator session plan, and an organization-wide license | $9,500 |
| Each additional competency Its own major scenario plus the supporting beats — contracts, events, dilemmas — that teach it | +$3,000 |
| All six — The Complete Game $9,500 + 5 × $3,000. The full academic year, woven so choices compound | $24,500 |
| Founding Cohort — first three full builds | $19,500 |
| Annual refresh — swap or add a major scenario | from $3,500 |
| Extra standard beats, anytime | $1,000 each |
included in every build: kickoff, one mid-build review, two playtest rounds with debriefs · further facilitation quoted in your written scope · every dollar credits forward within 12 months
| Fidelity Build | One Competency | The Full Year | |
|---|---|---|---|
| Price | $4,500 | from $9,500 | $24,500 |
| What gets authored | one crisis, in your world | one crisis, taught end to end | a full academic year — the scenario mix chosen with you in the Concept Session |
| Competencies trained | a preview of one | one, properly | crisis judgment, fact-finding, contract literacy, event safety, recruitment ethics, member care |
| Time horizon | a single decision | a single sitting | an eight-month season |
| Triage under scarcity | nothing to triage | nothing to triage | the core of it |
| Consequences that compound | no | no | yes — September reaches February |
| Worth replaying | played once | played once | four advisor archetypes, three difficulties, a different year each time |
| Room to grow | — | grow coverage at rate-card prices | scenarios added anytime at rate-card prices, without renegotiating the build |
| Facilitator guide | — | included | included |
| Academy pilot kit | — | — | included |
| Playtests with your advisors | — | one round | two rounds |
| License | internal review only | organization-wide, perpetual | organization-wide, perpetual |
| Deployable to advisors | no | yes | yes |
| What the market charges | range |
|---|---|
| Simulation-grade custom courseware, per finished hour of play | $30,000–$50,000 |
| A comparable build from scratch, on our parent studio’s posted ladder | $32,000+ |
| Staging one in-person advisor academy, every year | $30,000–$100,000 |
| The Complete Game — bought once, replayed for years | $24,500 |
| volunteer advisors | cost per advisor, first year |
|---|---|
| 100 | $245 |
| 200 | $123 |
| 400 | $61 |
The license has no per-advisor fee. New advisors can use the game after launch, and returning volunteers can replay it each fall. Hosting and small changes are included for the first three months; longer-term hosting, refreshes, or added scenarios are quoted separately.
Worth one phone call: advisor education is leadership programming, the category 501(c)(3) educational foundations exist to fund. Yours can tell you quickly whether a season qualifies.
The list price holds because the work holds. Until three organizations can say so publicly, the first three builds ship at $19,500 — in exchange for a named case study, aggregate pilot results we can publish, and permission to show your season’s crest in our work.
three founding slots · when they are gone, the list price stands
Purchase orders accepted; milestone invoices with net-30 terms; payment by card, ACH, or check. A W-9 ships with the first invoice.
A justification letter is available on request — the engine, the vertical focus, and the shipped demo make the case in a page.
A certificate of insurance is available, and every build runs under mutual NDA with a written statement of work your counsel reviews before signature.
Every build runs in modern browsers on desktop and mobile, honor reduced-motion settings, and collect zero data on individual advisors.